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Easy Pause for GameMaker: Studio 1.4

$0+
1 rating

A simple but effective pause engine, which integrates easily into any game.

Features:

  • Works for both 2D and 3D games.
  • Works both with and without the application surface.
  • Works with any number of views - also works without views.
  • Works with different window scales (black bars are not a problem).
  • Deactivated objects stay deactivated after un-pausing.
  • Works with backgrounds - both moving, tiled and foregrounds!
  • Works when using the GUI draw events just as well.
  • Easy to customize.

How does it work?
Simply call the script game_pause() and the script will create a pause object, which will handle the rest!

The engine works by deactivating all instances, like many pause systems do - but usually these will just activate ALL objects again after the pause event (which we do not want). Rarely they will leave the deactivated ones be - but this engine does!

Any objects created after triggering the pause will automatically be deleted after the pause ends, so you can create a couple of objects with the pause screen to make a custom pause menu. Super easy stuff!

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$0+

Easy Pause for GameMaker: Studio 1.4

1 rating
Add to cart