Easy Pause for GameMaker: Studio 1.4
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Bless Hay Gaming
A simple but effective pause engine, which integrates easily into any game.
Features:
- Works for both 2D and 3D games.
- Works both with and without the application surface.
- Works with any number of views - also works without views.
- Works with different window scales (black bars are not a problem).
- Deactivated objects stay deactivated after un-pausing.
- Works with backgrounds - both moving, tiled and foregrounds!
- Works when using the GUI draw events just as well.
- Easy to customize.
How does it work?
Simply call the script game_pause() and the script will create a pause object, which will handle the rest!
The engine works by deactivating all instances, like many pause systems do - but usually these will just activate ALL objects again after the pause event (which we do not want). Rarely they will leave the deactivated ones be - but this engine does!
Any objects created after triggering the pause will automatically be deleted after the pause ends, so you can create a couple of objects with the pause screen to make a custom pause menu. Super easy stuff!
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